The weight currently has 4 wooden sections so add 2 more wood wedges and a metal wedge for a total weight of 22 woods. We know that a one metal wedge equals 4 crystals which is also the same as 16 woods. Looking at the available wedges we learn we cannot do a 1:1 counterweight but we can do a 2:1 weight. We know that the sphere outside is made of 7 wood sections and 1 crystal, which is equal to 4 woods giving us a total sphere weight of 11 wood sections. Note several key weights have been destroyed by Saavedro making your task just that much harder. Enter this room to discover the other weight that controls the chute balance above. Some adjustments need to be made to make this work.įlip the left lever to ride back down and turn left to walk across the sandbar to the building at the end. The orange sphere drops into a net and acts as a counterweight against the weight at the left end of the chute. Pull the lever on the right and watch what happens. Experiment with the controls to learn that by moving the three levers you can adjust the location of the fulcrum wheel to one of three positions. Pull the lever to the left to raise the platform so you have a better view of the chute. Now turn your attention to the control panel. Look off to the right and zoom in on the orange sphere again to learn that the remaining four wedges are all made of wood. Get on the platform and turn to the right to get a much better view of the chute and fulcrum wheel. Follow it around to a small platform with a control panel. Turn right and go back to the previous junction and this time take the other path leading across the wooden walkway over the water. Return to the elevator and ride back down. Make a note that this side is made of three woods and one crystal wedge. Zoom in on the sphere to learn it is made up of eight sections (four on each side). Examine the chute on the right and the orange sphere on the rails to the left. I'll explain the theory behind the puzzle in a moment. For now, you are just doing some research and experimentation. This is a rather lengthy puzzle that spans several locations before you can solve it. Turn and look opposite the elevator handle to find missing journal pages resting on the nearby ledge.īalance Bridge Puzzle - Difficulty: Very Hard Continue forward to the intersection and angle right until you spot the elevator set into the left wall. No reason to use it now or ever, so ignore it and continue down the stairs to the caves below.įollow the caves and you will find an opening to the left that overlooks the ocean and a pair of curving rails above. Continue through the second pagoda and note the J'nanin Linking Book to the right. But there is much to do so head down the walkway in the direction you were facing when you arrived. This is your final destination and the end of the ride so to speak. If you turn around and look opposite this tower you will see an Offshore Platform. This is the where the roller coaster begins, but you aren't ready to go there yet. When you first arrive you can look to the right to see the huge Central Tower. There are four major sections of the island and each has its own unique puzzle and solution. Naturally this will involve some of the most devious puzzles in the game so far. Amateria is basically one giant broken roller coaster that spans the entire island and it is your job to fix it.
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